Independent studio Tampa

Games with real bite

We engineer original titles and mechanical prototypes in Tampa, Florida. No bloated production budgets or cinematic padding—just responsive physics, tactile controls, and visceral art direction.

Production standards

Engineered for arcade precision

60 FPS

Hard frame baseline lock

14

Playable prototypes shipped

8,200+

Raw community playtest hours

Studio output

Tactile interactive systems

Every project begins with mechanical friction before art production begins. We stress-test control feel and frame pacing to ensure our systems deliver immediate physical feedback.

Proprietary IP
Lab experiments
External studios

Original combat titles

Rapid physics prototypes

Selective co-development

Standalone action releases built around unforgiving timing windows, aggressive enemy AI routines, and distinct graphic novel silhouette work.

Four-week experimental sprints testing novel movement mechanics, destruction kinematics, and controller haptics with closed playtesting groups.

Engineering support for publishers and creative partners requiring combat tuning, custom engine shaders, and low-level asset optimization.

Design thesis

Zero runtime filler. If controller inputs lack weight, the game is unfinished.

Modern gaming drowns in hundreds of hours of quest markers and passive cinematic cutscenes. BONE GAMES strips away production bloat to build focused challenges that demand your total concentration.

Ready to test or build?

We review pitch inquiries for publisher distribution, co-development partnerships, and closed beta access. Reach our Tampa workshop directly.