60 FPS
Hard frame baseline lock
14
Playable prototypes shipped
8,200+
Raw community playtest hours
Tactile interactive systems
Every project begins with mechanical friction before art production begins. We stress-test control feel and frame pacing to ensure our systems deliver immediate physical feedback.
Original combat titles
Rapid physics prototypes
Selective co-development
Standalone action releases built around unforgiving timing windows, aggressive enemy AI routines, and distinct graphic novel silhouette work.
Four-week experimental sprints testing novel movement mechanics, destruction kinematics, and controller haptics with closed playtesting groups.
Engineering support for publishers and creative partners requiring combat tuning, custom engine shaders, and low-level asset optimization.
Zero runtime filler. If controller inputs lack weight, the game is unfinished.
Modern gaming drowns in hundreds of hours of quest markers and passive cinematic cutscenes. BONE GAMES strips away production bloat to build focused challenges that demand your total concentration.
We review pitch inquiries for publisher distribution, co-development partnerships, and closed beta access. Reach our Tampa workshop directly.

